#include "splash.h"
#include <chrono>
#include "eglapp.h"
#include "miregl.h"
#include <assert.h>
#include <glib.h>
#include <string.h>
#include <GLES2/gl2.h>
#include <sys/stat.h>
#include <signal.h>
#include <atomic>
#include <mutex>
#include <cstdio>
#include "spinner_glow.h"
#include "spinner_logo.h"
◆ LIGHT_AUBERGINE
| #define LIGHT_AUBERGINE 0.466666667f, 0.297297297f, 0.435294118f |
◆ AnimationValues
◆ createShaderProgram()
| GLuint createShaderProgram |
( |
const char * | vertexShaderSrc, |
|
|
const char * | fragmentShaderSrc ) |
◆ updateAnimation()
◆ uploadTexture()
template<typename Image>
| void uploadTexture |
( |
GLuint | id, |
|
|
Image & | image ) |
Copyright © 2012-2026
Canonical Ltd.
Generated on Mon Mar 16 14:59:04 UTC 2026
This documentation is licensed under the GPL version 2 or 3.